Get FREE shipping in the US for orders over $35 + FREE returns within 30 days

Get FREE shipping in the US for orders over $35 + FREE returns within 30 days

Game Of The Year: Join for a chance to win a gaming projector!

Learn More

Game Of The Year: Join for a chance to win a gaming projector!

價格 數量

Yang, Ge

3D Graphic Design / China

  • Founder of IHDT

  • CINEMA 4D MASTER TRAINER

Color accuracy is incredibly important for designers. The same image, whether in photography or CG, can appear completely different with different colors. That's why, within a limited hardware budget, designers should prioritize investing in monitors specifically designed for high color accuracy. I might wait a bit longer for a CPU or GPU, and I could optimize scenes or split projects with less memory, but when it comes to color accuracy, it's either there or it's not—there's no room for compromise.
Secondly, size matters. Just like color accuracy, the presentation of the same image at different sizes can evoke vastly different feelings. So, if possible, opt for a larger screen like a 32-inch 4K display, such as the flagship model PD3206U. In recent years, I haven't used a screen smaller than this. These are the advantages that BenQ DesignVue monitors have brought to my work.

What was your original intention in pursuing design? Do you have any stories you'd like to share with everyone?

My initial intention in pursuing design is very simple. Since I was young, I've always loved art and painting. I believe art is the highest expression of the human role as creator. If the world were ever faced with destruction, art would undoubtedly be one of the essential seeds of civilization that must be preserved and passed on.

One memorable incident from my childhood, probably when I was in kindergarten, was when my parents took me to visit their friends. While the adults were chatting outside the house and asked me to nap inside the room, I found a pencil (a flat woodworking pencil, which I’m very impressed with). That afternoon, I completely covered one bedroom wall with drawings of helicopters, rockets, tanks, skyscrapers, and other things that little boys like. When the adults saw it, they found it amusing rather than scolding me, and even praised my drawing skills.

Later on, when I started elementary school, I remember spending entire weekends in my room drawing all day long. I especially enjoyed designing spaceships, including their shapes and structures. My parents were very supportive—they encouraged me by buying whatever drawing paper, pencils, and paints I needed, even though it sometimes affected my studies. Looking back, I realize that my parents' open-minded approach to education from a young age profoundly influenced my entire life.

How has pursuing design changed your life so far?

The biggest change I feel from pursuing design is unconsciously observing and experiencing the world with a sensitive professional habit, which has a decisive influence on some decisions in life. For instance, when walking, I tend to unconsciously walk along the golden ratio point of width rather than in the center of the path. Also, I've bought a bunch of useless items (including baby toys) in my house only because I was impulsively attracted by their design. Just recently, I bought three water guns in succession because I felt drawn to their mechanical angles and the rhythm of surface changes, even though I have no chance to use them. Even when buying food, I choose the one with attractive packaging, regardless of the taste. These changes in life may not necessarily have a positive impact and have even caused some problem. Even when I realize it later, I find myself unable to change these habits. I feel powerless in this regard.

How would you define 'good design'?

This is a very broad and complex question, and the standards for defining 'good design' can vary widely depending on the audience, environment, context, and historical background. We won't delve into all of that here. However, if we take a blunt and utilitarian approach, it can be divided into two situations.

For commercial projects, the only criterion is when the client considers it good, it is a 'good design'.

For personal creative work, the only criterion is whether it moves oneself. Notice that I say 'moves' rather than simply 'one thinks it's good.'

Do you remember your first piece of work? Is there an interesting story you'd like to share?

In fact, I still keep my first "design" piece on my computer: a fork, a spoon, and a cup.

I majored in Product Design in college. During my freshman year, I studied art and design theory, as well as hand-drawing skills such as sketching, coloring, and industrial drafting. Due to my systematic art training experience since childhood, I found these subjects effortless and thoroughly enjoyable. It wasn't until my sophomore year when I visited my advisor's office to submit some materials that I stumbled upon something that would change my life.

I saw my advisor operating a 3D product design model on the computer screen, which immediately fascinated me. Curiously, I asked my advisor what software it was, and he introduced me to "Rhino". This software opened up a whole new world for me and completely altered the course of my future.

There are so many interesting stories of learning 3D software during my college time that I could talk about for days. I even tried using Rhino to design monster characters (for those who understand...haha). For those learning 3D software nowadays, it’s common to complain about rendering a single frame with 2K resolution, millions of pixels, as well as ray tracing, global illumination (GI), and HDRI techniques for over ten minutes. Those complaints amaze me. Back then, I clearly remember spending an entire afternoon rendering that ugly 640x480 picture with a fork and a cup on the best computer in our dorm building. It was a basic scanline render with no GI, no caustics, no soft shadows—just watching pixels slowly form into an image.

Of course, it’s fantastic that technology has advanced rapidly since then. However, sometimes I do reminisce about the feeling of slowly working on a project, painstakingly watching each pixel emerge from nothing, and spending hours to generate an image from the ground up (or top down). How could I miss it all?

For anyone interested or curious about pursuing design, what experiences or advice can you share?

Here are three mottos from our training program, straightforward and based on experience for over a decade:

1. "Less theory, more hands-on practice. “
2. "First solve for existence; then for quality."
3. "Don't overthink; just get it done."

Copyright © 2024 BenQ Corporation. All Rights Reserved

TOP